I hear you. But you have to read it in the context of the story - it's nightmarish, and you can actually control the focal depth when you make these. We make creative choices building these panoramas that hopefully add to the reading experience in mood, atmosphere, ambience, etc. In this one we chose to exaggerate those angles and make it strange. Check out the panorama in MONO 1 and Captain Stone is Missing... all very different! Hope that lends some clarity!
Fantastic to hear it! We think storytelling is evolving, and the truth is you can only get to new places if you're prepared to take a few detours. I guess some will be dead ends, but other techniques will become the norm.
Well, it'll either work for you or or it won't! As with everything, it's subjective - and as with everything, no reason not to give it a go! I understand, from people I respect, that Jazz is an amazing musical form. Some people swear by RnB (not the rhythm and blues kind - the Mariah Carey stuff...) Neither of these forms of music, by the vastest of majorities, does a single thing for me though! All comes down to taste!
I kind of like that it made you go bug-eyed though... that uneasy, queezy thing might be good in this instance!
The story is up now in the motion book section if you get a moment to give it a read...
I think in the end it's not about creating a gamers experience. It's adding something extra to the experience of 2d illustration. In a traditional page I would be drawing it from one fixed viewpoint. Even from a gaming point of view it would be 3d. However in the context of the story this panorama could be interpreted as your viewpoint, or that of the sentient house, which is definitely not human. I love the writing of Ramsey Campbell, who takes familiar places and twists and mutates them. I warm to this weird fish eye effect, and if it is jarring it's only used for this panorama and you can pass over quickly. Ultimately it's about context and if you read the story you will find you are not taken out of it by this panorama but immersed in the unnatural relationship between Magda and Welcome(the house). Of course we are still in the early stages so no doubt along the line and with time these techniques will be refined by the engine and my artistic choices.
This is just a gif, but when the story is released very shortly in the new Motion Books category here on dA you'll be able to control your view of this using the mouse or keyboard... It's in Houses of the Holy chapter 1!